; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, 
animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, 
sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;*******************  CHEAT SHEET ******************************
;Start frame create_object slot number model x,y,z,facing animation 
name( 
model*hierarchy*.anim )
;Start frame Play_Animation  slot number anim name ( 
model*hierarchy*.anim 
) looping  Sub Object
;Start frame Play_Audio wave filename slot number bone name
;        * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP
;************************* CNC MODE: NOD AIRSTRIP DROPOFF  
************************

-1 Create_Object,  1, "V_NOD_cargop_sm"
-1 Play_Animation,  1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio,  "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object,  1
-200 Destroy_Object,  3

-1 Create_Real_Object, 5, "visceroid", 3, ""
-1 Attach_To_Bone,  5, 1, "Cargo"
-180 Attach_To_Bone,  5, -1, "Cargo"
-1    Attach_Script,          5, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          5, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          5, "M06_Thunder_Unit", ""
 
-1 Create_Real_Object, 6, "visceroid", 3, ""
-1 Attach_To_Bone,  6, 1, "Cargo"
-180 Attach_To_Bone,  6, -1, "Cargo"
-1    Attach_Script,          6, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          6, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          6, "M06_Thunder_Unit", ""
-190 Attach_Script,           5, "M08_Enable_Stealth", "1"
 
-1 Create_Real_Object, 7, "visceroid", 3, ""
-1 Attach_To_Bone,  7, 1, "Cargo"
-180 Attach_To_Bone,  7, -1, "Cargo"
-1    Attach_Script,          7, "M00_No_Falling_Damage_DME", ""
-1    Attach_Script,          7, "M01_Hunt_The_Player_JDG", ""
-1    Attach_Script,          7, "M06_Thunder_Unit", ""


-500    Create_Real_Object,     4, "CnC_Nod_Buggy"
-500    Attach_Script,          4, "Mx0_Obelisk_Weapon_DLS"
-500	Attach_Script,		4, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-500    Attach_Script,          4, "M05_Nod_Gun_Emplacement"

-300    Attach_Script,          1, "GTH_Credit_Trickle","250"
-300    Create_Real_Object,     4, "POW_MineProximity_Player"
-300    Create_Real_Object,     4, "POW_PersonalIonCannon_Player"
-300    Create_Real_Object,     4, "POW_RepairGun_Player"
-300    Create_Real_Object,     4, "POW_MineRemote_Player"
-300    Create_Real_Object,     4, "POW_MineProximity_Player"
-300    Create_Real_Object,     4, "POW_PersonalIonCannon_Player"
-300    Create_Real_Object,     4, "POW_RepairGun_Player"
-300    Create_Real_Object,     4, "POW_MineRemote_Player"
-300    Create_Real_Object,     4, "POW_MineProximity_Player"
-300    Create_Real_Object,     4, "POW_PersonalIonCannon_Player"
-300    Create_Real_Object,     4, "POW_RepairGun_Player"
-300    Create_Real_Object,     4, "POW_MineRemote_Player"
-300    Create_Real_Object,     4, "POW_MineProximity_Player"
-300    Create_Real_Object,     4, "POW_PersonalIonCannon_Player"
-300    Create_Real_Object,     4, "POW_RepairGun_Player"
-300    Create_Real_Object,     4, "POW_MineRemote_Player"
-300	Create_Real_Object,     10, "CnC_POW_IonCannonBeacon_Player"
-300	Create_Real_Object,     10, "CnC_POW_Nuclear_Missle_Beacon"
-300	Create_Real_Object,     10, "CnC_POW_IonCannonBeacon_Player"
-300	Create_Real_Object,     10, "CnC_POW_Nuclear_Missle_Beacon"
-300	Create_Real_Object,     10, "CnC_POW_IonCannonBeacon_Player"
-300	Create_Real_Object,     10, "CnC_POW_Nuclear_Missle_Beacon"